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Head of Product
Cura TV
Jun 2014 - Present (9 years 11 months)
Cura TV is a video-based mobile marketplace that provides a tailored and immersive shopping experience, on-demand.
The platform allows vendors to easily shoot videos, tell engaging stories about their products and sell directly to consumers, all from directly within the app. We also enable simple and secure payment and nationwide delivery.
Cura TV is built on the world's fastest transactional video platform, built by Six3.
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Director
Semiot
Feb 2013 - Present (11 years 3 months)
Working with startups & established brands to identify, mold and deliver new products.
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Concept Development Manager
Intel Corporation
Sep 2010 - Jan 2013 (2 years 4 months)
Defining and roadmapping user experience across Intel non-pc platforms including TV, Mobile and Automotive
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User Experience Manager
Samsung Design | Europe
Apr 2009 - Aug 2010 (1 year 4 months)
Part of the studio management team, responsible for providing interaction design resources to allied teams (research & strategy, product design) and leading projects assigned to the UX team itself -
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Senior User Experience Designer
Samsung Design | Europe
Nov 2007 - Mar 2009 (1 year 4 months)
Lead interface designer for new television and computing product concepts. Responsible for coordinating with local user research and product design teams, external agencies, as well as Korea-based engineering and marketing teams. Deliverables included experience prototypes, video scenarios and functional specifications.
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Interaction Designer
Fjord
Sep 2006 - Aug 2007 (11 months)
Interface design and service concepting for for mobile devices and the web – clients include: Yahoo!, Orange and Swisscom.
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Interaction Design & UX Strategy Consultant
Semiot
Jun 2006 - Nov 2006 (5 months)
Mobile hardware, software, and service concepts for consultancies including Experientia (Turin, Italy) and Fjord (London, UK).
In collaboration with Tristam Sparks, I developed and exhibited xBlocks, a play concept and installation that moves video game play off the screen and out into the physical world. xBlocks has been showcased at the Salone del Mobile in Milan, Italy and at the Arborescence festival in Marseille, France. An earlier concept by the same name was selected as a finalist in Mattel Inc.'s internal Play Experiences for the Next Generation expo. See:
http://www.xblocks-game.com for more details.
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Graduate Design Intern - Hot Wheels Non-Toy Group
Mattel
Aug 2005 - Sep 2005 (1 month)
Developed play concepts blending Hot Wheels traditional toy and apparel lines with new technologies being developed both by the Mattel Engineering group and outside inventors.
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Freelance Interaction Designer/Producer
Semiot
Feb 2004 - Aug 2004 (6 months)
Contractor for firms including Kirshenbaum Bond \ Dotglu and MCD Partners.
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Associate Producer
Dotglu
May 2004 - Aug 2004 (3 months)
Responsible for the the Information Architecture and/or project management of email marketing campaigns and websites for companies including: Citibank, Beech Nut Foods, and KAO Brands (formerly the Andrew Jergens company).
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Interaction Designer
dotsperinch
Jun 2002 - Feb 2004 (1 year 8 months)
Drafted Functional Specifications, User Flow Diagrams, Wireframes, and User Documentation for web-based content/archive management systems. Clients include: the Jewish Museum's Radio and Television Archive, NPR's Sonic Memorial Project (SonicMemorial.org), and the National Building Museum's online exhibit Building America (Building-America.org).
Designed brand identity and developed website for Softmuse, dpi's flash-based content management system for museum exhibitions.
Responsible for coordinating clients, in-house technologists and designers. Oversaw functionality requests, data migration/integrity issues, and Quality Assurance (QA).
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Marketing Intern
Xceed
1999 - 2000 (1 year)
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