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Industrial Designer, Game Design, Product Design, Design Manager

Steve Butcher

Providence, RI
Available Now
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  • About
  • About

    Industrial designer, inventor and creative lead with proven design and product development success in corporate and consulting capacities. Highly collaborative and versatile with a history of creating original and imaginative brand experiences. Strategic thinker with the proven ability to lead people, projects and programs in demanding business environments and markets.

    Expertise:

    Industrial design and product development

    Game, toy and experience design

    Strategic thinking, project leadership and management

    3D communication and visualization

    Invention and concept development

    Leadership of people and process

  • Experience
    • Owner and Founder
      Alloy Creative Group, Inc.
      Bristol, RI
      Jan 2014 - Present (12 years 5 months)
      Design consultancy providing industrial design, graphic design, engineering and patent services to clientele in the public and private sectors. Clients include Hasbro, Mattel, Spin Master, Duncan Toys, Brookhaven Instruments and others.
    • Design Manager
      Hasbro
      Aug 2009 - Mar 2013 (3 years 7 months)
      Led teams of design and creative professionals, leveraging consumer and market insights to manage major brand and intellectual property development projects across multiple categories

      Drove concept, creation and delivery of major business pitch decks for enterprise wide business opportunities with key partners including Disney (Cars 2) and Electronic Arts (Battlefield) resulting in actual or projected revenue streams averaging nearly $35 million per license

      Presented product lines and concepts to key licensing partners including Disney, Hasbro/Discovery Channel and Universal Studios resulting in approvals that generated upwards of $30 - $40 million in revenue per license

      Reinvented the play experience for the JENGA brand with the addition of mechanical features and licenses, revitalizing the brand with anticipated two year revenue increases of nearly 100%

      Designed and developed a gaming experience for the pre – school category that specifically addressed low cost, action packed play for the global market, exceeding margin targets by at least 10%

      Envisioned and implemented Hasbro Game Day charity events for two consecutive years, facilitating community partnership that grew awareness and recognition in Hasbro games and it’s philanthropy

      Developed project communication best practices to facilitate information flow to design teams, optimizing efficient development and adoption by other department managers
    • Senior Designer / Producer
      Hasbro
      Aug 2000 - Aug 2009 (9 years)
      Designed and managed upwards of 60 substantive board, electronic and off the board play experiences from ideation to final content and industrial design, creating products such as JENGA, Sorry and Monopoly, supporting at least $15 million in annual revenue per item

      Presented concepts to key licensing partners including Dream Works, Discovery Channel, Disney and Universal Studios, resulting in approval to proceed for dozens of concepts based on their properties and in larger scale, maintaining and multiplying business relationships, generating $15 + million in revenue per item

      Created and developed scripts and user interface experiences for electronic game such as Big Trouble and Guesstures, generating approximately $30+ million in revenue

      Oversaw vendor management, script and creative development for audio visual presentations to Sr. Management showcasing product features and concept potential, resulting in over 100 projects receiving approval to proceed

      Auditioned, cast and coached talent, guaranteeing that tone, speech, attitude and personality of the items delivered were appropriated for target demographic of product

      Invented original and exciting play experiences based on licensed properties such as Star Wars, Jurassic Park, Transformers and Monopoly
    • Project Manager
      Anderson Power Products
      Jan 1998 - Jan 2000 (2 years)
      Identified key customer needs that increased sales and generated new product development

      Collaborated and supported marketing with print and web presence to maximize user interface (UI), visual design, customer experience and brand identity

      Consulted with engineering group as subject expert regarding human factors, ergonomics and market appeal of new product concepts

      Facilitated training sessions for sales professionals on new product features and applications
    • New Business Account Manager
      Babcock & Schmidt / Louis and Partners
      Jan 1997 - Jan 1998 (1 year)
      Established best practices and created a promotional strategy that re – energized a sluggish business environment

      Prospected, nurtured and sold design services to new clients

      Maintained and grew client relationships, promoted business, serviced accounts and provided consistent revenue flow with new and existing clients
    • Design Manager / Industrial Designer
      Babcock and Schmidt Associates
      Jan 1994 - Jan 1997 (3 years)
      Managed projects and programs with key clients in the consumer, industrial and medical fields such as Moen and Universal Electronics.

      Concept development sketching, rendering, model control drawings, and model development skills.

      Third party vendor management and selection
  • Industries
    • Commercial Equipment
    • Consumer Electronics
    • Entertainment
    • Toys & Games
    • Transportation
  • Skills
    • 3D Modeling
    • CAD Design
    • Creative Suite
    • Design Management
    • Experience Design
    • Fusion360
    • Game Design
    • Ideation
    • Industrial Design
    • Product Design
  • Elsewhere on the Web
    • n
  • On Coroflot
    @stevewbutcher, member since 2012
    • Following 5
    • Followers 4
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