Product designer with combined management, engineering, industrial design and user interface experience who has worked across a broad spectrum of products; from high-volume, one-piece plastic part consumer products, to low-volume, sophisticated high-tech assemblies; as comfortable sketching as generating complex tooling-ready 3D files, while passionately engaged in the larger design narrative.

Work Samples

Work History

  • Sr. Industrial Designer

    Senior industrial designer by title but operating in varying capacities from staff designer to design manager; reporting directly to the company's director of industrial design. As such, I contribute at all levels, including but not limited to:
    - writing/editing proposals
    - meeting with potential clients
    - conducting design research
    - generating concept sketches and foam mock-ups
    - creating concept 3D renderings (usually KeyShot) and Powerpoint presentations
    - sourcing and quoting for both prototypes and short production runs
    - providing 3D CAD (usually in Creo, SolidWorks or Alias) for tooling and working closely with engineering on tooling strategies
    - assisting in UI development (including high-level brainstorms, providing assets to embedded software developers, and even deriving mathematical relations for mathematically challenged coders)
    - providing detailed CMF and product graphics documentation
    - managing junior designers (and sometimes engineers)

    I am currently a remote employee operating in the Los Angeles area who is open to design management opportunities.

  • Owner

    • reBang
    • Jan 2003 - Aug 2010 (7 years 7 months)

    Concept to CAD industrial design and 3D simulation/virtual world development services. Involved in everything from product line development, concept ideation, and 3D CAD documentation to helping develop an Emmy Award-winning 3D virtual world for a large multinational.

  • Columnist

    • Futurismic
    • Apr 2008 - Apr 2010 (2 years)

    Author of the design-centric "Future Imperfect" for Futurismic ( http://futurismic.com ). The column's subject matter is primarily geared toward emerging technologies in fields such as rapid manufacturing and augmented reality.

  • Contractor

    • Institute for the Future
    • Sep 2008 - Nov 2008 (2 months)

    Contracted to operate as an "Assistant Game Master"; i.e. to provide administrative management of and contribute expertise in relevant topic areas for the Superstruct "serious" game/crowdsourcing effort ( http://www.superstructgame.org ).

    Superstruct is/was the first massively multi-player foresight game launched by the Institute for the Future. The effort officially ran for six weeks and now continues unofficially.

  • Contractor

    • The Electric Sheep Company
    • May 2006 - Dec 2006 (7 months)

    Originally contracted to provide art direction and virtual world user experience/marketing advice for the development of MTV's first virtual world project, Virtual Laguna Beach, I primarily assumed the traditional role of 3D Technical Director; both managing subcontractors and contributing as designer/3D modeler/texture artist. Duties included everything from generating concept art for approval by the show's producers to coordinating with other content development groups as well as maintaining a localized version of the virtual world application for content validation and final preparation for deployment. The project was awarded an Emmy in 2008.

  • Writer/Moderator

    • Core77
    • 2004 - 2006 (2 years)

    Contributed written entries to Core77's design-related news blog from 2005 until 2006.

    Moderated the Core77 design forum from 2004 until 2005, including the organization and management of the first forum-based design competition.

  • Senior Industrial Designer

    • Applica Consumer Products
    • Sep 1999 - Jul 2002 (2 years 10 months)

    Senior product designer assigned to Food Prep, Home Environment, Garment Care, and Specialty product lines under the Black & Decker brand. Involved in all aspects of product development; often including mechanism design, product graphics, and marketing visuals. Acquired additional, significant overseas experience in China and Mexico while managing product development projects.

  • Freelance Designer

    • Self-employed
    • May 1999 - Sep 1999 (4 months)

    Primarily involved in on-site Alias design modeling for a national design consulting firm.

  • Industrial Designer

    • Rubbermaid, Inc
    • Sep 1996 - May 1999 (2 years 8 months)

    Staff designer assigned to hardware, seasonal and cleaning product category teams. Involved in all aspects of product development; from consumer encounters market research to Pro/ENGINEER CAD; from concept ideation to overseas tooling, including product development in both Japan and China.

  • Industrial Design Consultant

    • Babcock & Schmid Associates
    • May 1994 - Aug 1996 (2 years 3 months)

    On-site industrial design contractor primarily responsible for generating product concepts and design control drawings. Significant time spent developing handheld/mobile wireless data collection devices, consumer media storage products, industrial hardware (welders, spray guns, aso) and lawn products.

  • U.S. Naval Officer

    • U.S. Navy
    • May 1985 - May 1989 (4 years)

    Commissioned officer with primary duties having included:
    - Ship's Navigator and Administrative Department Head
    - Ship's Lead Engineer/QA Team Manager for major ship's overhaul (>$40M)
    - Division Officer responsible for concurrently managing two engineering divisions of over 70 personnel.
    - Command Duty Officer qualified; primary Officer of the Deck (underway/special ops)

    Secondary duties included but not limited to: Ship's Training Officer, Firefighting Team Leader, Ship's Self Defense Force Team Leader, and Ship's Overseas Liaison.

Education

  • Cleveland Institute of Art

    • BFA Industrial Design
    • 1989 - 1994
  • University of Notre Dame

    • B.Sc. Aerospace Engineering
    • 1981 - 1985

Specialties

Affiliations

none at this time

Awards

Golden A' Design Award 2013/14 - Good Design Award 2013 - Asst. Game Master; Superstruct, APF's "Most Important Futures Work of 2008", 2009 - Art Director for Emmy Award Winning MTV Virtual World Project, 2006 - Excellence in Design, Appliance Manufacturer Runner-Up, Kitchen Products, 2001 - Individual Achievement Award, Applica Consumer Products, 2000 - Ford Motor Company Industrial Design Scholarship, 1993-94 - Fisher-Price Industrial...
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