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Senior Experience Designer

Basu Inamdar

Bangalore, India
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  • About
  • About

    - 10+ years of overall design experience creating games, experiences, interactions and UI for a variety of platforms – Mobile (including Java Mobile), Web and PC

    - 4+ (and ongoing) years of Live Ops experience: Lead and manage UX Teams to create new features and content for Zynga’s flagship franchise, Farmville and other game projects 

    - Handle responsibilities such as Process Setup & Improvement, Recruitment, Mentoring and Teaching

    - 4 Published Game Titles and experience across 8 Social Games serving 100K to 1 Million players

    - Additional 2+ years in the IT industry developing Lotus Notes applications

  • Education
    • Post-Graduate Diploma in Design New Media
      National Institute of Design
      2005 - 2007
    • B.E. Computer Science
      Manipal Institute of Technology
      1998 - 2002
  • Experience
    • Senior Experience Designer
      Zynga India
      Bengaluru, India
      Jan 2016 - Present (7 years)
      - As UX Functional Council member, play a strategic role in driving Process Optimizations, UX Best Practices and Policies, organizing weekly UX Meetings/Workshops to maintain a strong UX culture; and Recruitment
      - As UX Lead, mentor a team of 6 UX designers ensuring we operate foremost as committed player advocates and create delightful experiences for Farmville Country Escape’s 600K strong daily active players
      - Collaborate with Product Management and Game Design teams to conceptualize, build and test new features based on data, engagement patterns and player behavior
      - Successfully transitioned 5 live games from Zynga’s global studios to Studio-I, Bangalore while ensuring there were no disruptions in games’ features and content; was responsible for transfer of all UX and UI operations
      - Previously, managed UX, UI and Art on a number of mobile and web games - Crazy Cake Swap, Crazy Kitchen, Looney Tunes Dash, Ice Age Arctic Blast and Draw Something
      Achievements: 
      - Winner of the Zynga Champion Award in May 2017 “for leading from the front using creativity and commitment to influence the team, and repeatedly delivering significant results”
      - Hackathons: Repeat Hackathon participant, includes a win and one notable mention
    • User Interface Designer
      Zynga India
      Bengaluru, India
      Feb 2014 - Dec 2015 (1 year 10 months)
      - Handled UI and UX for Zynga’s flagship game title and a web-social success - Farmville
      - Gained deeper knowledge about Free-To-Play game mechanics, monetization methods and Data-Driven Design.
    • Design Consultant
      Dhruva Interactive
      Bengaluru, India
      Jun 2013 - Jan 2014 (7 months)
      - Worked as a consultant to create original game concepts for mobile
      - Conducted design research and strategy ideation for a play-based vocational training platform
      - Created UI concepts for a spaceship battle-simulation game
    • Visiting Faculty
      National Institute of Design
      Aug 2008 - Oct 2013 (5 years 2 months)
      - Co-conducted short courses and critiqued projects on game design and development
      - Used a hands-on approach that involved playing and analyzing games, creating paper-prototypes and playtesting
      - Scope included non-digital games so students could create playable prototypes and experience them
    • Creative Designer
      Dhruva Interactive
      Bengaluru, India
      May 2011 - Oct 2012 (1 year 5 months)
      - Led and managed a small team of creative visualizers
      - Conceptualized art content (environment and props) for Zynga’s web-social games
      - Assisted the Art Director to flesh out high-level concepts to meet gameplay requirements
      - Supervised production and processes to ensure quality and efficiency while meeting set aesthetic goals
      - Recruitment: Created tests to screen potential design applicants, reviewed tests and conducted interviews
      › Achievements: Instrumental in the requirements study and pilot project done for Zynga that resulted in Dhruva clinching the art services contract
    • Game Designer
      Dhruva Interactive - Bangalore, India
      Bengaluru, India
      Aug 2007 - Apr 2011 (3 years 8 months)
      - Handled end-to-end design of both original game concepts and as well as existing IPs for clients
      - Published titles include Bazzle (May 2011), GloFlo (Apr 2011), Find Your Own Way Home (Nov 2009) and Conga Bugs (Jan 2009)
      - Art Direction for game worlds, characters, cut-scenes, UI, trailers and promotional videos
      - Handled web-design, copy writing and design of marketing material (product brochures and ads)
      - Mentored and trained design interns who’ve worked with Dhruva over the years
      › Achievements:
      - Bazzle won the FICCI-BAF Award in April 2012 in the Mobile & Tablet Game [Touchscreen] category
      - GloFlo was featured under the ‘New and Noteworthy’ section of the Apple App Store
      - Successfully pitched a Hidden-Object game concept to our client, Curious Sense, that bagged the Find Your Own Way Home project for Dhruva
      - Conga Bugs won the FICCI-BAF Special Jury Award in 2009
    • Assistant Systems Engineer
      Tata Consultancy Services
      Bengaluru, India
      Jan 2003 - May 2005 (2 years 4 months)
      - Technical support for an ID Request System used by J.P. Morgan Chase employees worldwide
      - Lotus Notes Development: Worked as a programmer to maintain and enhance existing applications
      - Project Management: Was involved in client interaction, requirements gathering, project planning,
      design, development and quality assurance.
      - Member of the Quality Assurance team that assisted the TCS-JPMC relationship achieve CMM Level 3 Accreditation
  • Skills
    • Game Design
    • Interaction Design
    • UX
  • Elsewhere on the Web
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  • On Coroflot
    @BasuInamdar, member since 2013
    • Following 10
    • Followers 4
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