Owner and Designer
Jun 2010 - Present (10 years 11 months)
o Freelance product development and design consultant.
o From sketch to production models
o Full CAD and printing services
o Development from sketch to final product. physical and digital products.
TECH MANAGER/ Sales & Consulting
3dea / Openhouse
Dec 2012 - Feb 2013 (2 months)
CONSULTING & SCANNING SERVICES/ PRINTERS
o oversee maintenance & tech support for all Ultimaker/ UP printers/ Doodle station.
o oversee printer setup and printing schedule for Retail items & special orders.
o manage & train staff on Ultimaker/repairs and printing process
o main point of contact for Ultimaker/ re. trouble shooting
o keep track of filament supply (for reorders coordinate w/ Pola)
o 3D model Consulting and Printing
o serve as main Sales Person on floor & continue to train and oversee staff
Director of Retail Product Development
Oct 2012 - Dec 2012 (2 months)
o Managed and develop a new formed retail product team/division.
o Built in standard operations systems for team such as spec sheets, gant charts and work flow and sign off guidelines.
o In charge of brand identity as it pertains to retail product.
o Development of newly formed product lines
o Sourcing of packaging and other key items under tight time constraints.
o Brought in outside freelances and develop team resource bank.
Short-Term Freelance Consultant in Product & Brand Development
Toys R Us
May 2012 - Jul 2012 (2 months)
o Managed and tracked product development processes, from ideation to on shelf.
o Introduced and standardized customer service product development responses across 4 teams.
o Enhanced efficiencies by 50% and facilitated smooth operations across departments to boost customer service response rate turnaround.
o Tracked all vendor products in a range plan and milestone report that were updated daily and weekly.
o Developed a number of priority workflow excel sheets that were adopted by brand teams.
o Provided key design and technical details for passing QA testing.
o Reduced planogram creation time by 60%.
o Instrumental part of brainstorming and ideation process. Key idea put forward were adopted into the lines for the next 2 years.
Provided key team communication with China sourcing office, to facilitate vendor relationships
Product Manger / Toy Designer
Aug 2010 - Apr 2012 (1 year 8 months)
o Multifaceted roll, responsible for concept design, product development, management and research & development.
o Contributed concept designs responsible for winning Nickelodeon Gak, Slime and Floam licensing rights.
o Created concept designs that were brought into production for the Oglo Sports and Craft lines and Nickelodeon lines.
o Chief 3-D CAD specialist, responsible modeling product concepts for production quality models and sourcing rapid prototype vendors for sample testing.
o Finalized design style and 3-D CAD data for production tooling on the Oglo Tri Flyer.
o 3-D production model of Slime and Floam container for Nickelodeon, decreased production timeline by 60%.
o Design ideation and concepts for future of Nickelodeon Floam and Gak product lines, and Oglo crafts.
o Developed on concept and implemented 3-D models for "Floam Tool Set", "Floam Factory", "Gak Mixer", and created toy fair samples, provide production data to Hong Kong sourcing office. (release date Fall/Spring 2013)
o Developed milestone report to track status of product development stages that streamlines communications across the company.
o Managed and was lead designer on Oglo Craft products as well as traditional craft sets from concept to production (50+ craft sets).
Freelance Concept Work
Pink Tank Toys
Jul 2010 - Aug 2010 (1 month)
o Created big concept directions for the children's craft market with a strong focus on recycled crafts and magic crafting machines.
o Provided research and trend direction.
o Concept Sketches and concept mock up and videos
Toy Design Intern
Jun 2009 - Sep 2009 (3 months)
o Created 3 to 5 year out concepts and brand direction on a range of brands as part of the Future Now division.
o Provided research and trend direction on retro Hasbro brands such as LightBrite, Spirograph and Playdoh.
o Participated in key brainstorms for such brands as Furreal, Playdoh and LightBrite, provided valuable content that influenced the future of products in those lines.
o Encouraged the use of web, iPod and mobile apps into retro brands, which resulted in the launch of LightBrite's web application.
o Sole provider of 3-D data for the team. Created images and physical models for pitches of new concepts to executive team.
Product Design Intern
Jul 2008 - Sep 2008 (2 months)
o Supplied material and concept research into given child parent related products sector.
o Build presentation from research and concepts.
o Concept Sketches
o Developed a device for handholding when a parent is shopping with a child and does not have a freehand.
Freelance Web Layout Designer
Apr 2007 - Jul 2007 (3 months)
~Hired on to project to develop layout design of website, menu systems, color and logo scheme.
~Created basic css menu coding for site and image templates of the website.
Freelance Hat Designer
GI Apparel, Inc
Dec 2006 - Jan 2007 (1 month)
o Designed a number of hats based on the company's brands and logos.
o Build hat templates and flats used by myself and other designers.
o Worked under self direction and deliver 25+ concepts in a short timeframe.
3D Modeler/ Designer
Beyond Design Inc
May 2006 - Oct 2006 (5 months)
o Chief 3-D modeler to company decreased delivery time in a time sensitive fast moving theater set and amusement park settings.
o Provided CAD for display models
o Liaison with outside clients to provide and develop molds for key engineered parts.
o Assisted on projects requiring mold making and fiberglass lay-up.
o Engineering and labor behind "Coast of Utopia" won a Tony award for best set design.
o Assisted with marketing, product development, engineering and drafting.
3D Designer Intern
Tonner Doll Inc.
Dec 2005 - Jan 2006 (1 month)
o Created 3-D models for use in development of models and molds of small detailed doll accessories.
o Worked in a team environment to create designs for a new doll, packaging and car.
o Multi-tasked to help on time-sensitive production and tracking tasks.