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Design + Fabrication

Joseph Han

Seattle, WA
intention-craft.com
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  • About
  • About

    Who am I:

    I'm a creative design professional with a B.S. in industrial design and 10 years of experience spread across hand crafted hardwood gaming furniture, precise machining for ballistic components, and Sci-fi world building.

    What do I do:

    I deliver design solutions - I'm a quick study with great spatial and pattern recognition skills. I have good taste that I can back up with good design foundations and practical experience. I make beautiful functional things.

    I communicate concepts - I employ hand sketches, 3D models, concise copy, and a good deal of pantomime to communicate and demonstrate the concepts at play to provide as much clarity as I can.

    I prototype - This is my favorite part - building out solutions to prove concepts and breaking them to inform function. Typically this involves a combination of traditional hand skills - cutting and sculpting - as well as rapid CAM tools - 3D printing and laser cutting. It never hurts to have a mill.

    I plan fabrication/manufacturing - I design the build process, kit out a shop, QA parts, and manage vendors.

    What I'll be doing regardless:

    Playing with my daughter, making things I want for my life and my family, waxing philosophical on the democratization of design and manufacturing, and all the possibilities.

  • Education
    • Bachelor of Science Industrial Design
      Virginia Polytechnic Institute and State University
      2003 - 2007
  • Experience
    • Rapid Prototyper
      GMN
      Seattle, WA
      Jan 2019 - Present (7 years 5 months)
      The objective is to produce looks-like/works-like prototypes of panels, labels, and printed electronic components. A day in the life of the Rapid Proto Technician will involve several of the following: Adobe Illustrator, Autodesk, a screen press, a dark room, films & emulsions, stinky chemicals, a laser, an FDM 3D printer, an SLA 3D printer, and more!
    • Prop Designer & Prop Maker
      SHEP Films
      Seattle, WA
      Aug 2016 - Jul 2017 (11 months)
      • Designed and fabricated fictional weapons and sundry other props for a feature length scifi film (Wood, metal, casting resins, 3D printing)
      • Drove 3D design & modeling for printed components
      • Engineered and implemented solutions for functional props and practical effects
      • Worked with actors on set for practical effects
    • Industrial Design & Engineering Manager
      LHI
      Renton, WA
      Jun 2015 - Jul 2016 (1 year 1 month)
      • Managed product development process from concept to manufacturing
      • Produced CAD parts, assemblies, renderings, and technical drawings with geometric dimensioning & tolerancing
      • Established and maintained relationships with vendors and manufacturing partners for injection molded, milled, laser-cut, and 3D printed parts
      • Maintained ITAR compliance for federally regulated products
    • Sr. Industrial Designer
      Geek Chic Design
      Everett, WA
      Feb 2010 - Apr 2015 (5 years 2 months)
      • Designed products for catalog items and bespoke commissions
      • Consistently produced concepts that informed the brand’s unique style of design solutions - transformative, modular, functional, fanciful features
      • Developed manufacturing processes & documentation for in-house manufacturing teams
      • Produced hand sketches, CAD models, physical prototypes, and finished hand-crafted products
      • Designed, produced, & maintained all tradeshow booth components
    • Industrial Design Consultant
      Microsoft
      Nov 2012 - Jul 2014 (1 year 8 months)
      Consulted XBox engineering team on technical solutions for consumer products. Provided communicative ideation sketches, renderings, and CAD models to illustrate ideas to disparate teams and overseas prototyping facilities.
    • Working Member
      MakerHaus
      Sep 2013 - Mar 2014 (6 months)
      Oversaw wood-shop and provided woodworking and design expertise at need. Provided general assistance to all other MakerHaus members. Provide general site maintenance including design and fabrication of installations.
    • Product Designer
      EagleView Technologies, Inc.
      Oct 2008 - May 2010 (1 year 7 months)
      Developed in-house data logistics and tracking tools. Designed and implemented aspects of website. Designed aspects of proprietary core software.
    • Product Tester
      Nintendo of America
      Sep 2007 - Jun 2008 (9 months)
      Performed and documented rigorous quality-assurance checks on software in development. Identified programming issues, graphic and audio corruptions, design inconsistencies, and errors in logic and ruling systems.
    • Industrial Designer
      Phoebe's Field
      Aug 2005 - May 2007 (1 year 9 months)
      Designed fully-immersive kinesthetic learning environments and experiential learning exhibits. Performed research related to pedagogical methodology, behavioral psychology, and field behavior pertaining to accoustics, magnetism, and electromagnetism. Led ideation teams. Presented to advisory panels.
    • Research Assistant
      Virginia Tech Transportation Institute
      May 2006 - Dec 2006 (7 months)
      Assisted in human factors research and testing for several Intelligent Transportation Systems programs in accordance with Internal Review Board regulations. Reduced field data. Produced field data documentation.
  • Awards

    2005 Industrial Design Book Award | Virginia Tech School of Architecture + Design

  • Affiliations

    IDSA, Virginia Tech

  • Industries
    • Entertainment
    • Materials
    • Services
  • Skills
    • CAD Design
    • Creative Suite
    • Fabrication
    • Furniture Design
    • Fusion360
    • Product Design
    • Prototyping
    • Rapid Prototyping
    • Sketching
    • SolidWorks
  • Elsewhere on the Web
    • k
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  • On Coroflot
    @JosephHan, member since 2009
    • Following 7
    • Followers 9
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