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Freelance 3d Artist
Seattle, WA
Jan 2000 - Present (26 years 5 months)
Sole-proprietorship specializing 3d graphics, lighting and rendering. My work can be used for Illustration, product rendering, marketing materials and interactive entertainment.
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Senior Lighting Artist II
Electronic Arts/Maxis
Aug 2022 - Nov 2025 (3 years 3 months)
Developed lighting foundation for Project Rene, a “Sims” game
Lit game environments and characters.
Crafted custom shaders and lighting systems to define a unique look for the game.
Designed lighting with scalable performance from low end mobile to desktop.
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Advanced Lighting Artist
Warner Media/Avalanche
Jul 2021 - Jul 2022 (1 year)
Lit cinematics for Hogwarts Legacy
Worked closely with engineers to create a robust, usable cinematic lighting toolset.
Mentored other cinematic lighting artists.
Documented cinematic lighting pipeline.
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Senior Lighting Artist
Hardsuit Labs
Sep 2018 - Jun 2021 (2 years 9 months)
Created and executed lighting designs for Vampire the Masquerade: Bloodlines 2.
Developed Unreal 4 lighting pipeline for the game.
Defined, tested and documented custom lighting tools.
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Senior Lighting Artist
Amazon Games Studio
Aug 2015 - Aug 2018 (3 years)
Developed lighting foundation for The Grand Tour Game and an unannounced project.
Worked with engineers and game director to create the “Seamless Transition” cinematic system for The Grand Tour Game.
Created environment and cinematic lighting for Breakaway.
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Lighting Artist
Crystal Dynamics
Nov 2014 - May 2015 (6 months)
Created cinematic lighting for Rise of the Tomb Raider.
Worked with production and engineering to improve the quality of the lighting tools.
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Artist (lighting)
Bellevue, WA
May 2013 - Apr 2014 (11 months)
• Created environment lighting for Destiny, focusing on PvP arenas.
• Participated in daily play tests and leveraged feedback to refine PvP lighting design.
• Helped design environment lighting process and provided feedback on lighting tools.
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Visualization Specialist
Portland, OR
Oct 2006 - Aug 2008 (1 year 10 months)
• Led teams that created 3d cinematics for architecture, transit, and urban design.
• Designed outdoor lighting rigs, created camera animation, managed rendering and
compositing of multi-layer cinematics.