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3D Lighting and Rendering Artist

Aubrey Pullman

Seattle, WA
Available Now
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  • About
  • About

    I have expert knowledge in the use of lighting to create mood, define spaces, guide attention, create identity, and sculpt form. In my more than 10 years of experience, I have learned many lighting technologies and developed techniques to create appropriate, efficient, artistic solutions. I am skilled in all aspects of the visual development processes, with an understanding of how each element affects the final product. I strive to communicate clearly, produce consistently and create an open environment of friendly collaboration.

  • Education
    • B.A. Art
      The Evergreen State College
      1993 - 1996
    • N/A Art
      The Pacific Northwest College of Art
      1992 - 1993
  • Experience
    • Freelance 3d Artist
      Freelance
      Seattle, WA
      Jan 2000 - Present (26 years 5 months)
      Sole-proprietorship specializing 3d graphics, lighting and rendering. My work can be used for Illustration, product rendering, marketing materials and interactive entertainment.
    • Senior Lighting Artist II
      Electronic Arts/Maxis
      Aug 2022 - Nov 2025 (3 years 3 months)
      Developed lighting foundation for Project Rene, a “Sims” game
      Lit game environments and characters.
      Crafted custom shaders and lighting systems to define a unique look for the game.
      Designed lighting with scalable performance from low end mobile to desktop.
    • Advanced Lighting Artist
      Warner Media/Avalanche
      Jul 2021 - Jul 2022 (1 year)
      Lit cinematics for Hogwarts Legacy
      Worked closely with engineers to create a robust, usable cinematic lighting toolset.
      Mentored other cinematic lighting artists.
      Documented cinematic lighting pipeline.
    • Senior Lighting Artist
      Hardsuit Labs
      Sep 2018 - Jun 2021 (2 years 9 months)
      Created and executed lighting designs for Vampire the Masquerade: Bloodlines 2.
      Developed Unreal 4 lighting pipeline for the game.
      Defined, tested and documented custom lighting tools.
    • Senior Lighting Artist
      Amazon Games Studio
      Aug 2015 - Aug 2018 (3 years)
      Developed lighting foundation for The Grand Tour Game and an unannounced project.
      Worked with engineers and game director to create the “Seamless Transition” cinematic system for The Grand Tour Game.
      Created environment and cinematic lighting for Breakaway.
    • Lighting Artist
      Crystal Dynamics
      Nov 2014 - May 2015 (6 months)
      Created cinematic lighting for Rise of the Tomb Raider.
      Worked with production and engineering to improve the quality of the lighting tools.
    • Artist (lighting)
      Bungie
      Bellevue, WA
      May 2013 - Apr 2014 (11 months)
      • Created environment lighting for Destiny, focusing on PvP arenas.
      • Participated in daily play tests and leveraged feedback to refine PvP lighting design.
      • Helped design environment lighting process and provided feedback on lighting tools.
    • Visualization Specialist
      NC3D
      Portland, OR
      Oct 2006 - Aug 2008 (1 year 10 months)
      • Led teams that created 3d cinematics for architecture, transit, and urban design.
      • Designed outdoor lighting rigs, created camera animation, managed rendering and
      compositing of multi-layer cinematics.
  • Industries
    • Entertainment
    • Toys & Games
    • Lighting
  • Skills
    • 3D Modeling
    • Animation
    • Game Design
    • Illustration
    • Unreal Engine
  • Elsewhere on the Web
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  • On Coroflot
    @aubreyp, member since 2006
    • Following 10
    • Followers 4
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