Product Innovation Consultant
Mar 2013 - Present (9 years 3 months)
Works (off-site) directly with Bart Haney, Senior Vice President of Innovation, to develop and create new concepts proposals for clients. Additional duties involved visualizing and rendering concepts.
Vinted Bags & Goods
May 2012 - May 2013 (1 year)
Overseeing branding, art direction, prototyping, and material research for men's utility bags and goods.
Sep 2012 - Nov 2012 (2 months)
Works directly with Co-Founders, Owen Gee and Jason Yeh. Project included providing concepts of packaging for their fragrance lines. Additional duties involved ideation sketches and prototypes for manufacturers.
Design Storm Participant
Nestlé Purina North America
Sep 2011 - Sep 2011
One of selected group of students to participate in an intensive 3-day workshop to deliver future state scenarios and directions for client.
Special Projects Innovation Team
Jun 2011 - Aug 2011 (2 months)
Driving the company to look into new ways of lowering costs and raising values by experimenting with new materials and manufacturing methods to develop future product lines to expand the company product portfolio.
Working with clients to design bags for their particular needs and wants while maintaining the KILLSPENCER identity.
May 2010 - Aug 2010 (3 months)
Designed, developed, and studied performance interaction of footwear. Provided digital renderings and consolidated clients’ presentations for various footwear categories.
Art Center College of Design
Jan 2010 - Apr 2010 (3 months)
aided students with their projects including concept development, research techniques, aesthetic development, information clarity, and sketching
ACCD Design Storm Participant
Mar 2010 - Mar 2010
3-Day multidisciplinary design workshop collaborating with Avery to propose new "on-the-go" food packaging opportunities.
Aug 2009 - Dec 2009 (4 months)
Bernhardt Design sponsored a project regarding the re-imagination of moveable office furniture. Without going into too much detail my duties included furniture design, high conceptual ideation, and ergonomic prototyping.