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Game Designer

Michael Loubier

Palm Springs, CA
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  • About
  • About

    I am a Unity-certified Unity3D game developer seeking position as a video game designer or gameplay software engineer where I can utilize my technical and design experience to develop fun and exciting games that inspire and delight players.

    Designed and developed all 100 levels for Track mode for Color Switch, one of the top revenue-generating modes of all time for Color Switch Phoenix.

    Developed and supported games for Color Switch’s audience of over 200 million players worldwide, including weekly updates

    Sole engineer for 17 of Color Switch Phoenix’s 34 games

    Utilized Git and Unity3D to collaborate with a remote, international team of artists, designers, and engineers.

    Released test builds for Color Switch every single day, plus a new release build to users every single week for over a year without missing a single week.

    Instructed and supported 16 students in the fundamentals of game design and development at Make School’s Summer Academy, which directly resulted in the publishing of nearly 20 games over the course of the 6-week program.

    Developed 150+ iterative virtual reality experiences and 2 games for neurodegenerative patients that utilized IBM Watson features to assist disabled patients and allow their participation.

    Developed flight controls, UI/UX, physics, and the majority of the gameplay programming for Butterfly Knife Fight, a 3D game for Windows, Mac, and Linux

  • Education
    • Vocational Software Engineering
      Make School
      2016 - 2018
      Project-based computer science education program with a focus on agile development practices and product lifecycle thinking. Projects and Courses include: Unity, C#, Python, Data Science, Data Structures and Algorithms, Git/Github, Sketch, Computer Science, Slack, Trello, iOS, Swift, Ruby on Rails, Express, Node.js, ReactJS, Xcode, Android Studio, Bootstrap, jQuery, Agile Practices, Public Speaking, Product Design
  • Experience
    • Game Designer / Gameplay Programmer
      Color Switch Phoenix
      Jun 2018 - Present (8 years)
      * Collaborated with designers and engineers to develop over 2400 levels across 30+ game modes * Designed and built all 100 levels for Track mode (formerly Line mode), one of the top 3 revenue-generating modes * Utilized Git and Unity3D to manage collaboration between an international team of artists, designers, and developers * Released new user content every single week, including levels, modes, and special events, for over a year WeLens (Unity3D, C#, Git/Github, Android Studio, GearVR, Facebook 360 Audio)
    • VR Applications Engineer (Contracted)
      WeLens
      San Francisco, CA
      Feb 2018 - Jun 2018 (4 months)
      (Contract) * Developed interactive, synchronized virtual reality experiences for feature at major events, including SXSW, Tribeca 2018, and many more * Resolved issues with 360 audio and video sync across various Unity plugins, including Facebook 360 Spatial Workstation One Caring Team (Unity, C#, GearVR, Android Studio, Git, Photoshop, GIMP, Data Analytics, iMovie)
    • Lead Virtual Reality Engineer
      One Caring Team
      San Carlos, CA
      May 2017 - Apr 2018 (11 months)
      * Built virtual reality therapy experiences for patients with neurodegenerative conditions (Alzheimer's, dementia. .) * Built entire library of 150+ VR experiences for AlohaVR and developed companion Android application * Met with patients and potential investors to demo and receive feedback on the product * Onboarded senior- and junior-level engineers to join the team and work on application and codebase Make School Summer Academy (Swift, iOS, SpriteKit, SceneKit, Unity, C#)
    • iOS Games Track Instructor
      Make School
      Jun 2017 - Aug 2017 (2 months)
      Instructed students from various backgrounds in the fundamentals of programming, game design, and game development * Led the San Francisco program to becoming one of the top-rated programs (based on NPS) in the history of the company * Engage and support 80+ students in full-time learning environment, including supporting each of their codebases as needed * Supported iOS Games, iOS Apps, Intro to Programming, and VR Track students in learning new skills and building meaningful experiences Anyduino (Arduino, C++, Hardware Engineering, 3D Printing, Computer Networking, Consulting)
  • Affiliations

    Unity3D Certification

  • Industries
    • Toys & Games
    • Mobile Apps
    • VR / AR
  • Skills
    • Mobile Apps
    • Gaming
    • Game Design
    • Unity
  • Elsewhere on the Web
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  • On Coroflot
    @hassurunous, member since 2019
    • Following 8
    • Followers 1
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