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Art Lead at Dhruva Interactive

Shray Khanna

Bangalore, India
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  • About
  • About

    Started working as an environment artist in V-being in delhi worked on some outsourced projects and gained some really good knowledge and experience there.

    Then worked with Trine Games in Mumbai as a senior environment and texture artist and also worked on characters modeling and texturing too, here i Worked on some really good In-house projects, and got to work on several good outsourced projects too.

    Presently working in Dhruva Interactive as a Experienced game artist - Lead, handling a team of 6 people for AAA quality games.

  • Education
    • B.A.Pass (Correspondence) B.A.
      Delhi University
      2006 - 2010
    • C.B.S.E. Board Science
      Ludlow castle no.1
      1993 - 2005
  • Experience
    • Experienced Game Artist - Lead
      Dhruva Interactive
      Bangalore, India
      May 2011 - Present (15 years 1 month)
      Job Profile:

      Team Leading :
      • Leading a team of 3d artists to provide art assets meeting client's desired quality, working closely with AD to make sure deliverable meets it's deadline within proper QC.

      3D modeling:
      • Environment Modeling: Includes high polygon and low polygon modeling of objects, props and vehicles.

      Texturing:
      • Environment Texturing: Includes generating and creating of various maps, i.e. Normal maps, Specular maps, Occlusion maps etc. and diffuse maps either hand painted or photo reference based.

      Sculpting:
      • Environment Sculpting: Includes sculpting of highly detailed objects and terrain etc for the generation of various maps to be used in shaders i.e. normal, occlusion, curvature, cavity, displacement maps etc.


      Technical:
      • Game Engines: Working from modeling stage of assets to in-game integration (includes importing of mesh and creation of shaders) for optimum output.
    • Freelance 3D Modeler/Texture Artist
      Self
      Oct 2009 - Present (16 years 8 months)
      Started working on some freelance modeling and texturing projects too.
    • Sr. Modeler & Texture artist
      Trine Games
      Oct 2007 - Apr 2011 (3 years 6 months)
      Job Profile:

      3D modeling:
      • Environment Modeling: Includes high polygon and low polygon modeling of objects, props and vehicles.
      • Character Modeling: Includes high polygon and low polygon modeling of characters and their armors.
      Texturing:
      • Environment/ Character Texturing: Includes generating and creating of various maps, i.e. Normal maps, Specular maps, Occlusion maps etc. and diffuse maps either hand painted or photo reference based.
      Sculpting:
      • Character/Environment Sculpting: Includes sculpting of Characters and Environments for generation of various maps required.
      Technical:
      • Game Engines: Working from modeling stage of assets to in-game integration (includes importing of mesh and tweaking shaders) for optimum output.

      Major Game Projects Handled:

      • Street Cricket champions: as Sr. Environment artist
      • Gothic 3: Expansion Pack: as Sr. Environment artist
      • Die Guild 2-Venice: as Sr. Environment artist
      • Hardy Boys Perfect Crime: as Environment artist and level designer.
      • Spell force Expansion Pack:as Sr. Environment artist
      • Learn Geography: as Environment artist
      • Wii Yoga: as Sr. Environment Artist
      • SOM-Streets of Mumbai: as Environment and vehicle artist.
    • 3D Modeler Texture Artist
      V-Being
      Jun 2006 - Oct 2007 (1 year 4 months)
      Job Profile:

      3D modeling:
      • Environment Modeling: Includes high polygon and low polygon modeling of objects, props and vehicles.
      • Character Modeling: Includes high polygon and low polygon modeling of characters and their armors.
      Texturing:
      • Environment/ Character Texturing: Includes generating and creating of various maps, i.e. Normal maps, Specular maps, Occlusion maps etc. and diffuse maps either hand painted or photo reference based.

      Major Projects Worked on:

      • FORD Off Road Racing: as Vehicle/Prop artist
      • ShortFuze: Client based project, worked on as a Prop artist.
      • Climax: Client based project, worked on as a Prop artist.
      • Quantic Dreams: Client based project, worked on as Sr. Environment artist.
      • Company’s Show reel: Created several assets for company’s in-house show reel.
  • Affiliations

    Maac

  • Skills
    • Art Direction
    • Environmental Graphics
    • Game Design
  • Elsewhere on the Web
    • n
  • On Coroflot
    @pixelato7, member since 2009
    • Following 7
    • Followers 12
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