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Design Systems Specialist
Minecraft
Redmond, WA
Jan 2023 - Nov 2023 (10 months)
Refinement and consolidation of the web site through Design Systems for the various Minecraft gaming experiences.
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Design Systems Specialist
Xbox
Redmond, WA
Jun 2022 - Sep 2022 (3 months)
Design System migration from Sketch to Figma for the Mobile, Web, PC, and Console experiences.
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Sr. Production Designer
Seattle, WA
Oct 2016 - Jan 2022 (5 years 3 months)
Developed the process and checklist for how a Visual QA pass would occur against the UX/build supplied by the Engineering team. Before my documentation, there wasn’t a way to review UX on device. The new Visual QA process created buy-in with the developers and other stakeholders. The new approach resulted in better builds and fewer bugs found by users during the release cycles.
• In the first 8 months, a successful 96% bug fix rate with the creation of the Visual QA process, expanding efforts for the growing Amazon hardware ecosystem.
• Focus on Quality Assurance across FireOS and Alexa-based services and hardware.
• Trained and managed a small team of 3 Visual QA Specialists
• Promoted within 18 months due to solid performance and organizational impact shown in the definition of the Visual QA process.
• Collaborated with numerous software development engineers to review features and architecture of multiple applications to carry out testing.
• Use of Jira, ADB, and Command Line to identify, analyze, and document defects in over 40+ Amazon devices, including mobile (Android/iOS) applications.
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Production Designer
Seattle, WA
Feb 2014 - Oct 2016 (2 years 8 months)
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Production Designer
Redmond, WA
Mar 2010 - Nov 2013 (3 years 8 months)
Contract through FILTER