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Senior Artist

Mauricio Tejerina

Kittery, ME
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  • About
  • About

    I am passionate about storytelling through the use of art and smart design.

    As a game developer I strive to create content that hits a top quality bar that will help develop a compelling gaming experience.

    I enjoy creating modular kits that take into account quick iteration that will help with the composition and layout of a level.

    I believe that Team communication and creative thinking are very important tools for problem solving.

    I have advanced skills in 3ds Max, ZBrush,Substance Designer /Painter, Photoshop I also have experience in lighting and dressing Levels

  • Education
    • BFA illustration
      Parsons School of Design
      1996 - 1998
      scholarship
    • AAS fine arts
      Altos de Chavon School of Design
      1994 - 1996
      This school is associated with Parsons School of Design. I was on the honor roll ( magna cum laude ) and received a scholarship. I earned certificates in "the business of graphic design", " graphic design for tv" and scuplture.
  • Experience
    • senior artist
      Cryptic Studios
      Los Gatos, CA
      May 2014 - Present (11 years)
      3D production artist and concept artist Working on Star Trek Online.
    • Senior Concept - 3D Artist
      Irrational Games (2K Boston)
      Boston, MA
      1998 - Feb 2014 (15 years 9 months)
      I have worked on the following games with Irrational Games and 2K Boston:

      2013: Bioshock Infinite
      Senior Concept Artist
      Created weapons from concept to final 3D models for over 15 weapons.
      Responsible for additional 3d asset concepts and 3D models for narrative objects like keys, bottles, locks and security systems.
      Kept to a strict schedule to stay on deadline
      Regular reviews with Creative Director.

      2007: Bioshock
      2D/3D Artist - Concept Artist
      Worked closely with the design team, art director, and the animation lead designer to create concepts for most weapons, environments and machines.
      Responsible for turning concept art into actual 3D assets which included building weapons, machines and random objects

      2005: SWAT4
      Junior Artist
      Worked intimately with the designers to produce believable assets.
      Created 3d models and2d textures to add character to the different levels of the game.

      1999: System Shock 2
      Junior Artist
      Hired as first official employee of Irrational Games.
      Worked in a small team of 15 employees to design System Shock 2, a FPS game.
      Created 3d models and 2d textures to dress the horror/sci-fi environment of the game.
    • artist assistant
      Pedro Cuni
      New York, NY
      1997 - 1998 (1 year)
      Helped with art production with the use of encaustic paints
    • freelance illustration
      interconnect magazine
      Cruce de Rio Verde, Dominican Republic
      1996 - 1997 (1 year)
      Created illustrations for Interconnect Magazine magazine and Laura Veras graphic designer
  • Industries
    • Advertising
    • Toys & Games
  • Skills
    • 3D Modeling
    • Concept Art
    • Illustration
    • Sculpture
    • zBrush
  • On Coroflot
    @mauriciotejerina, member since 2014
    • Following 1
    • Followers 27
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