Los Gatos, CA
May 2014 - Present (6 years 11 months)
3D production artist and concept artist Working on Star Trek Online.
Senior Concept - 3D Artist
Irrational Games (2K Boston)
1998 - Feb 2014 (15 years 10 months)
I have worked on the following games with Irrational Games and 2K Boston:
2013: Bioshock Infinite
Senior Concept Artist
Created weapons from concept to final 3D models for over 15 weapons.
Responsible for additional 3d asset concepts and 3D models for narrative objects like keys, bottles, locks and security systems.
Kept to a strict schedule to stay on deadline
Regular reviews with Creative Director.
2D/3D Artist - Concept Artist
Worked closely with the design team, art director, and the animation lead designer to create concepts for most weapons, environments and machines.
Responsible for turning concept art into actual 3D assets which included building weapons, machines and random objects
Worked intimately with the designers to produce believable assets.
Created 3d models and2d textures to add character to the different levels of the game.
1999: System Shock 2
Hired as first official employee of Irrational Games.
Worked in a small team of 15 employees to design System Shock 2, a FPS game.
Created 3d models and 2d textures to dress the horror/sci-fi environment of the game.
New York, NY
1997 - 1998 (1 year)
Helped with art production with the use of encaustic paints
Cruce de Rio Verde, Dominican Republic
1996 - 1997 (1 year)
Created illustrations for Interconnect Magazine magazine and Laura Veras graphic designer